Showing posts with label 3d Flash. Show all posts
Showing posts with label 3d Flash. Show all posts

Wednesday, October 27, 2010

MOLEHILL 3d API




Thibault Imbert, product manager for Adobe Flash Player, previews 3D APIs for Adobe Flash Player and AIR (codenamed "Molehill"). Adobe is working on a new set of 3D GPU accelerated APIs that delivers advanced 3D rendering in Flash Player and AIR.

Friday, October 3, 2008

Away 3d



Away3D is a real time 3D engine for Flash. Its written in AS3.

So why waiting? thrs another 3d engine up there...go get it..am gonna start now. ( i know am bit late)

for API docs check here API

Check out these sample done in Away3d

1) TiltViewer

2) Nike

Friday, April 18, 2008

Alternativa 3D



Here is another 3d engine for AS, just had a quick glance on this and it seems to be a real 3d world out there. Lots of 3d s/w options right here inside this engine.
materials, lights, cameras etc.,

The demos out there on Alternativa 3D is simply awesome...the frame rate in which the scenes are getting rendered..OMG! the dev's out there have done a great job indeed! Kudos to you guys!

In this week itself I've read 3-4 articles about various 3d engines available in action script..where is this Action Script going? Its been a huge make over happening in this scripting world.

ok you just check out this engine right here

Thursday, April 10, 2008

FFilmation

Following my Particle systems note i am glad to write about another amazing open source in AS3 (Action Script 3) to create a 3d world.



FFilmation Engine is an AS3 isometric programing engine, focused mainly on game development.

Here’s a list of highlited features mentioned in the FFilmation site:

1. One engine capable of handling several isometric scenes of different complexities.
2. Create scenes from human-readable XML definitions, allowing easy edition of the scene’s topology and contents
3. Graphic media can be split into several external resources and loaded when an scene needs them
4. Flat textures. Paint your grahics directly into flash. Walls, floors and celings are edited as 2D graphics and projected by the engine. Elements and animated characters can be animated via flash timeline, no need for complex programming.
5. Dynamic lighting, global lighting, real-time shadow projection. Multiple lights from multiple sources affecting the same objects.
6. Bump-mapped surfaces. Still somehow buggy and a serious performance killer, but already there.
7. An extendable material interface. MovieClip materials, autotiled materials, procedural materials.
8. Automatic zSorting of all surfaces and objects
9. Built-in collision detection. No need to program complex coordinate comparisions, simple listen to COLLISION events generated by the engine.
10. Basic AI API helpers such as “is character A visible from character B’s position ?”

So we've a 3d World filled with particle systems, wow! what a color full scene?
I cant stop creating a world for me with these...